
^ "Burn Zombie Burn! At Home And In Space – "."Burn Zombie Burn!: It Is What It Sounds Like". ^ Makarenkov, Alexey (September 21, 2010).
#BURN ZOMBIE BURN ANDROID MOVIE#
^ a b "The Curtain Rises on the 10-Screen Movie Theater in PlayStation Home, MotorStorm Game Launching Crashes In, and Fat Princess Needs Cake!".^ a b c Shoemaker, Brad (April 4, 2009).īurn Zombie Burn! In Space was released on the PlayStation Network on June 7, 2010, in North America.Ī second downloadable content pack named Burn Zombie Burn! Zombie Sushi was announced, but was repeatedly delayed and was never released. In March it was announced that the DLC had passed submission at Sony Europe.
#BURN ZOMBIE BURN ANDROID PATCH#
In February 2010 Doublesix announced that the DLC was awaiting approval from Sony, as was a patch that would include a new game mode. On July 31, 2009, Doublesix announced an upcoming downloadable content pack named Burn Zombie Burn! In Space which included two new levels set on an alien spaceship. This space is available in the Asian, European, and North American versions of PlayStation Home. There is also a video screen in the space advertising the game as well as a poster and seating for the users avatars. The space also features a shop where users can buy additional Burn Zombie Burn themed T-shirts and outfits. If they make it through successfully, they are rewarded a T-shirt for their Home avatar.

The Maze is a zombie infested maze that the users must make it through within two minutes.
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The space is called the "Burn Zombie Burn Lobby" in Asia and the "DoubleSix Lobby" in Europe and North America, and features a mini-game called The Maze. On July 30, 2009, Doublesix released a Burn Zombie Burn themed space in the PlayStation 3's online community-based service, PlayStation Home. There is also a tutorial called Zombie Academy, which teaches the ways of setting the zombies on fire. However, unlocking levels within each mode has to be done by the player. There are four modes in the game: Freeplay (where the goal is just to survive as long as possible), Defense (the players have to protect Bruce's girlfriend Daisy), Timed (all levels have a time limit) and Challenges (there are varied rules set). Each event will normally help the player in some way but later in the game they can also harm him. Attaining three consecutive weapon combos activates the button. Įach level also has a unique event that is triggered by the “Big Red Button”. They will also give power-ups that increase power, speed and range, whereas they normally drop health and ammo packs. Burning zombies are more dangerous as they run faster and deal more damage to the player if they get too close. In order to score high, the player has to set zombies on fire and each zombie on fire adds to their score multiplier. The core mechanic, as described in the game's title, is about setting zombies on fire. Designed as a top-down arena based shooter, it is split across six levels. The objective is to kill as many zombies as possible before he dies, whilst reaching certain score thresholds that unlock more of the game. I would very much appreciate feedback on my build, as it is still in the theory crafting stages.In Burn Zombie Burn! the player controls a character called Bruce, against a never ending horde of various zombies. Would my minions fire damage be boosted higher by using melee phys, minion damage, Trap, or Mine?ĭo I have to use Ele Prolif, or would Melee splash spread the burn/damage better? If I pick up Avatar of Fire will their physical be converted to Fire? Also, if I use the 50% fire conversion quiver, will it apply to them? Most likely, I will be using Montregul's Sceptre (100% more Zombie Damage).ĭo my zombies benefit from fire damage nodes that I take/ fire damage on my gear?ĭo they benefit from Burning damage I pick up on the tree? or potentially that from the Searing Touch? Wrath will be for the Static blows I plan to pick up on the tree. The auras I plan to run are Wrath and Anger. In addition to the Zombies i plan to run Burning Miscreation Spectres with double curse (Vulnerability, Temp Chains, and maybe Flammability).


I know there have been Zombie Fire damage based builds in the past, but I have a few questions about the damage scaling and damage conversion.įor reference, I am planning to go with the links: Raise Zombie + Added Fire + Zombie Damage + Inc Burn Damage + Chance to Ignite + Ele Prolif.
